We at Libretro wish you all a happy New Year! 2016 has been quite the year for Libretro as a project, so let’s briefly recap where we stand at the end of this year and what we managed to do in 2016 –
First with Vulkan
We were one of the first programs to ride the Vulkan wave, and we managed to add Vulkan support to RetroArch since Day One of the new graphics API’s release.