In this post I’ll try to summarize all the changes made to RetroArch since the last version (1.0.0.1). It’s by no means complete but it gives a general overview of what has changed.
Note that the iOS version is still upcoming.
Cores
Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
Mupen64 – Glide64 refactoring – Optimized dither noise code – is now done on the GPU entirely.
Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.
Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
Screenshot comparison here: http://imgur.com/a/M9nRP
Genesis Plus GX – Aspect ratio changes are now applied correctly.
Genesis Plus GX – Other changes.
Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
Mednafen (All) – Should correctly save SRAM to save directory now.
SNES9x – Memory leak fixes and some other improvements.
Nestopia – Core updates.
3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.
RetroArch GX – Gamecube/Wii
– More screen resolutions.
– Overlay support.
– Faster blitting – inlined lots of GX functions.
RetroArch OSX
– Joypads should work now.
– Analog mapping to D-pad works now for all cores.
– All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Android
– Should fix App Not Responding issue that happened with overlays and threaded video.
– All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)