PlayStation Classic Boot Menu + RetroArch + 91 Cores, Christmas 2018 public BETA

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PlayStation Classic Boot Menu + RetroArch Christmas 2018 public BETA

Due to the efforts from CompCom and other members of the ModMyClassic community we are happy to announce the pre-release of the new PlayStation Boot Menu + RetroArch for this year’s Christmas holidays!

Whilst this pre-release is a working beta of a future development of BleemSync, we felt that you guys should be able to give a try and have some fun with it over the holidays.

Included in this pre-release is the Boot-Menu by CompCom, RetroArch for the PlayStation Classic and an initial batch of 91 cores. (Emulators) Please note that this is a pre-release of an upcoming module and development! This means that we are expecting some issues and shouldn’t be considered as a final release. This includes all of the 91 cores listed for the console, we haven’t had time to fully test or polish the builds for the PlayStation Classic but the majority should work absolutely fine.

Because of this, we ask you that you please notify us of any issues you encounter in our PlayStation Classic support channel in our discord here. We thank you in advance for your feedback and we will work on making improvements/fixes based on any feedback given to us.

To download and read how to use please go to: https://modmyclassic.com/?page_id=1229 for the full instructions and links.

Everyone at ModMyClassic would also like to wish you a happy Christmas and happy holidays!

Introducing Kronos: a new Sega Saturn/ST-V emulator

Kronos is a fork of YabaSanshiro, which is itself a fork of Yabause. The project was started by François, his main goal was to have an emulator benefitting from YabaSanshiro improvements, while being friendly with x86_64 architecture and desktop computers.

Over time, several new features were added :

  • Sega ST-V emulation (the arcade version of the Sega Saturn)
  • Modern OpenGL Core support, it should now have a fair compatibility, even with intel GPUs, the minimum requirement is OpenGL 3.3 Core, and 4.2 if you want to benefit from gpu tesselation

Additional things to know :

  • It’s using a high performance SH2 cached interpreter, albeit different from the dynarecs used in YabaSanshiro, the CPU frequency requirement is still around 30% lower than an emulator using a classic SH2 interpreter like beetle-saturn
  • It’s compatible with beetle-saturn savefiles, there is even a core option to load them from the same path
  • It’s compatible with zipped cue+bin+wav isos, you don’t need to uncompress them or convert them to CHD
  • There are several core options to improve rendering (tesselation, upscaling, …)

Shining Force 3 on Sega Saturn :

Cotton 2 on Sega ST-V :

Things to do/fix :

  • Improve compatibility with non windows/linux platforms, in the case of MacOS X we’ll first need a retroarch with OpenGL 3.3 enabled
  • Improve input lag, we are 1 frame behind beetle-saturn at the moment
  • Add CHD support
  • Hook optional YabaSanshiro SH2 interpreters as core options, while they are not cross-platform, they could be interesting to further improve performances on their respective platforms (x86_32,arm,arm64)
  • Hook alternative input devices (lightgun, mouse, keyboard, …)
  • Fix the “toggling fullscreen/windowed” issue (it will result in a black screen if you do that while playing)
  • Fix game specific issues, detailed reports are welcome at https://github.com/FCare/Kronos/issues

There is a compatibility list available here