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Libretro Cores Progress Report – February 29, 2020

Our last core progress report was on February 5, 2020. Below we detail the most significant changes to all the Libretro cores we and/or upstream partners maintain. We are listing changes that have happened since then.

How to update your cores in RetroArch

There are two ways to update your cores:

a – If you have already installed the core before, you can go to Online Updater and select ‘Update Installed Cores’.

b – If you haven’t installed the core yet, go to Online Updater, ‘Core Updater’, and select the core from the list that you want to install.

Vitaquake 2

Description: Quake 2 game engine core

Vitaquake 2 is now available for the first time on 3DS and Android. It uses the software renderer on those platforms for now.

ECWolf

You’ve been able to read about the new core ECWolf in our separate blog article. Further developments since then have been a 3DS port and analog deadzone options.

TIC-80

Description: TIC-80 emulator core

Flycast

Description: Sega Dreamcast emulator
We reported before in two separate articles this month on the mipmapping accuracy improvements. There have been other developments since the last progress report –

Picodrive

The fast tile-based renderer (a new addition) can give a very welcome increase in performance. Note that only the ‘accurate’ renderer will display any graphics with 32X-based games, so only use tile-based rendering for now with regular Genesis/Mega Drive games.

gpSP

OpenLara

prBoom

We talked about the serialization support before in prBoom. New improvements since then is that the wiggle fix is finally fixed now for ARM-based platforms like Android and iOS. Previously you’d need to have Wiggle Fix turned off if you didn’t want the floors and ceilings to look glitchy.

DOSbox SVN/Dosbox Core

Final Burn Neo

Stella

PCSX ReARMed

The biggest improvement since the last progress report [and the articles that followed it] definitely has to be runahead second instance support.

Beetle PSX


Some crucial accuracy improvements to the hardware renderers means that Gran Turismo 2 is finally glitch-free with both OpenGL and Vulkan. Before, the HUD and other parts of the screen would flicker during gameplay.

Desmume 2015

mGBA

Quasi88

Gambatte

Description: Game Boy/Game Boy Color emulator

Pokemini

EasyRPG

Kronos

Description: Sega Saturn emulator based on Yabause

VICE

Description: Commodore 64 home computer emulator

Statusbar stays at the screen border + new position options: Top or Bottom

RetroPad face button options: Rotate, Jump, Rotate+Jump

Mouse type core option, usable with D-Pad + left analog + mouse, covered at least:

Arkanoid (Paddles port 1)
Arkanoid 2 (1351 port 1)
Maniac Mansion Mercury (1351 port 2)
Speeds are vastly different in Arkanoid & Maniac Mansion, so it was impossible to have both cases perfect with default options. VICE allows only one potentiometer device at a time, therefore it applies to the current RetroPad port. Pretty much everything else is familiar stuff from the PUAE core.

Bonus:

Defaulted ReSID sampling to “Fast” on low-power platforms
Minor reorganizing

Final Burn Neo

Description: Multi-system arcade emulator core

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