Introducing Vulkan PSX renderer for Beetle/Mednafen PSX
I needed a break from paraLLEl RDP, and I wanted to give PSX a shot to have an excuse to write a higher level Vulkan renderer backend. The renderer backends in Beetle PSX are quite well abstracted away, so plugging in my own renderer was a trivial task. The original PlayStation is certainly a massively … Continue reading Introducing Vulkan PSX renderer for Beetle/Mednafen PSX
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