RetroArch 1.2.1 released – for Android/Windows/Wii/Gamecube

So, the latest release of RetroArch, version 1.2.1, has just been released. Allow me to fill you in on everything that has changed.

Download your respective version here!

Rushed 1.2 release

First of all, we admit that the 1.2 release was rushed and we regret that we were in such a rush to get something out there that we might have lost the forest for thre trees at some point. Bear with us here, it has been over a year since we had started a very big initiative to rewrite the entire codebase from scratch so that it could be future proof from now on, and there is only so much that can be tested in a controlled environment. Once it gets out in the wild, a lot more potential usecases can be tested and therefore, issues can pop to the surface that you didn’t anticipate before.

Now, not to make apologies for anything, we have been working our ass off this past week dealing with the feedback and improving things. So, let’s start with that.

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“In the run-up to RetroArch 1.1 – what’s new pt. 5

We’ve been away for half a year so there is a lot to talk about in this new upcoming release. Rest assured I’m working hard as hell to meet the Christmas sweet spot.  It will take a couple of blog posts to go through it all. So let’s start with the first one. I’m putting these articles out now because I really don’t fancy having to write all this stuff later on in the holidays when I drop this stuff.

In this blog post, let’s talk some more about new cores

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