Time for another update. Let’s get right to it.
OSX version
NOTE: If the OSX version doesn’t work for you, you might have to install the Cg framework first. To do that, download this and install it:
http://developer.download.nvidia.com/cg/Cg_3.1/Cg-3.1_April2012.dmg
The OSX version is back! We have two versions because we care about backwards compatibility, one for 32-bit Intel Macs (OSX 10.6 Snow Leopard and up), and one for 64-bit Intel Macs (OSX 10.7 and up). Later on we’ll go even an extra mile beyond this by releasing the PowerPC version too, which should be compatible from OSX 10.5 and up. It would be nice to push the OSX requirements down even further in time.
Some caveats right now: the guy who did our buildbot releases (IKarith – TJCarter) – I don’t know what fate befell him and whether or not he is still doing fine (I hope he is), but these builds seem to be no longer being pushed out to our buildbot, the last update was somewhere around the end of June. So we will have to be looking fast for a solution for this on our buildbot so that we can have 0-day updated cores again for iOS and OSX (the iOS version is not yet released but will be coming up next hopefully).
Continue reading “RetroArch 1.2.2 released – for Android/Windows/OSX/Wii/Gamecube/PSP”