More new cores: MelonDS, SameBoy, ARM Linux cores!

This week will be all about a dripfeed of new cores along with a version bump of RetroArch, which will be needed for some of the new cores that will be arriving this week.

MelonDS

This is an up-and-coming Nintendo DS emulator by StapleButter, and it now has a libretro port. Some of the things that are still not properly implemented is touchscreen/mouse support and multithreading for the software 3D rasterizer, but we will take care of that soon. This emulator might not yet be a replacement for DesMuMe, but it’s quickly progressing so definitely keep your eyes on it, as DesMuMe certainly needs some competition.

You can get this new core on our buildbot. Start up RetroArch, go to ‘Online Updater’, and check for ‘MelonDS’.

For more information on MelonDS, check out its official homepage here.

Available for

The MelonDS core is currently available for:

  • Windows (64bit/32bit)
  • Linux (32bit/64bit)
  • macOS
  • iOS
  • Android

BIOS instructions, etc. (required)

MelonDS requires a real BIOS file in order to work. These need to be placed inside your System directory. If you don’t know where your System directory is, inside RetroArch, go to Settings -> Directories and read where your System Directory is located.

The following three files are all required:

  • bios7.bin
  • bios9.bin
  • firmware.bin

 

SameBoy

SameBoy is an accuracy-focused Game Boy/Game Boy Color emulator in the vein of Gambatte. We now have a libretro core of it and its author has also helped us earlier with some implementation details, so that is very much appreciated!

Some features that are still missing is savestate support, but we intend to get that done soon.

For more information on SameBoy, check out its official homepage here.

Available for

The SameBoy core is currently available for:

  • Windows (64bit/32bit)
  • Linux (32bit/64bit)
  • macOS
  • iOS
  • Android

BIOS instructions, etc. (optional)

Here is a tiny convenience feature you added – normally SameBoy relies on reverse engineered Game Boy/Game Boy Color boot ROMs in order to load. You can load these instead of the real BIOS file. For this libretro core, instead of requiring you to put these homebrew boot roms somewhere so that the emulator can read them, we have baked these into the core itself. So you don’t even need to put them somewhere in your system directory.

However, if you’d like to override these, you can do that too. Go to your system directory (if you don’t know what this is, inside RetroArch, go to Settings -> Directories and read where your System Directory is located) and put these files there:

Game Boy boot ROM – ‘dmg_boot.bin’

Game Boy Color boot ROM – ‘cgb_boot.bin’

ARM Linux cores!

Our buildbot is now providing fresh new ARM Linux cores for hardfloat configurations! These cores could be used for instance on Lakka-based devices as well as the NES Mini!

You can grab them here:

https://buildbot.libretro.com/nightly/linux/armhf/latest/

Miscellaneous updates

  • Mednafen/Beetle Saturn has been updated to the latest version.
  • Updates to ParaLLEl N64 core.

What’s still coming up this week?

In no particular order:

  • Redream (new Sega Dreamcast emulator made by inolen)
  • OpenLara (Tomb Raider 1 game engine, in early alpha development stages but already promising)
  • Dolphin (will have Gamecube controls only at first, will work for both GL and Vulkan)
  • Citra

RetroArch 1.3.2 released

From now on, there will be more frequent rolling updates.

We are close to automating releases on the buildbot so that we can have weekly releases for the most prominent platforms.

Version 1.3.2 is available here:

http://buildbot.libretro.com/stable/1.3.2/

I will add OSX 32bit and PowerPC releases to this later on. PS3 will be back at some later undisclosed time, same with original Xbox and 360.

Regarding the releases from this point on: give us as much feedback as possible, and with each week we can try to address some of this feedback and make RetroArch better. A ‘Release early, release often’ approach instead of the drought of stable releases that was the norm before will hopefully result in more sustained progress.