BeetleDC Libretro – Updates 26-7-2018

BeetleDC Libretro and BeetleDC OIT Libretro have recently been updated.

Here is a listing of all the changes/fixes/improvements:

  • (Dreamcast/Compatibility) Eldorado Gate – Broken opening FMV fixed (link)
  • (Dreamcast/Compatibility) Demolition Racer now works (link)
  • (Dreamcast/Compatibility) Redline Racer – Graphics bugs fixed (link)
  • (Dreamcast/Compatibility) Fixed rendering issues with Tokyo Xtreme Racer games (link)
  • (Dreamcast/Compatibility) Conflict Zone – Modern War Strategy now works
  • (NAOMI/Compatibility) Metal Slug 6 now works without graphics bugs

BeetleDC OIT – Increased compatibility with AMD/Intel GPU drivers

AMD GPU owners on Windows/Linux and Intel HD users on Linux/Mesa should probably be able to use the Reicast OIT core now, as several GLSL compliance bugs have been fixed by now.

Note that BeetleDC OIT can still be very buggy for Intel HD users on Windows, and slow to boot. The renderer really lends itself better to discrete GPUs from AMD/NVidia.

Render to texture upscaling!

Previously, games which rendered to texture (such as Dead or Alive 2 or Crazy Taxi) would always output at 1 x native resolution. Now, you can set the upscaling factor. Games which render the screen to a texture should look much better as a result, provided your GPU is up to the task.

An example – here is a comparison of the Crazy Taxi pause screen – left is 1x native resolution, right is 4x upscaled –

xBRZ Texture upscaling

This new setting allows you to upscale all the textures in a game up to 6 x their original resolution using the xBRZ texture filtering algorithm! See it in action with Shenmue in this video below –

BeetleDC Libretro – Updates!

BeetleDC Libretro and BeetleDC OIT Libretro have recently been updated.

Here is a listing of all the changes/fixes/improvements:

  • (BeetleDC Libretro) – now requires OpenGL 3.0 core profile (and GLSL 1.30).
  • (BeetleDC Libretro OIT/OpenGL) – Increased compatibility with other GL 4.3 driver implementations.
  • (BeetleDC Libretro OIT) – Several performance improvements.
  • (BeetleDC Libretro OIT) – Fixed graphics issues in Resident Evil 3: Nemesis (link).
  • (Reicast Libretro OIT) – Fixed graphics issues in Dino Crisis (link).
  • (Dreamcast/PVR2) Bump mapping implemented (used in Rayman 2/Shenmue 2) (link).
  • (Dreamcast/PVR2) Trilinear filtering implemented (needed by NFL 2K2 in particular to display some ground textures correctly).
  • (Dreamcast) Bomberman Online – Fixed glitching title screen (link).
  • (Dreamcast/Compatibility) Shenmue 1 crashes fixed (thanks to x64 Dynarec CheckBlocks implementation)
  • (Dreamcast/Compatibility) Shenmue 2 crashes fixed (thanks to x64 Dynarec CheckBlocks implementation)
  • (Dreamcast/Compatibility) Alone In The Dark: New Nightmare – improvements to YUV / palette textures – no more downgraded colors in backgrounds (link).
  • (Dreamcast/Compatibility) Dead or Alive 2 LE (Japan) crashes fixed.
  • (Dreamcast/Compatibility) Draconus – Cult Of The Wyrm/Dragon’s Blood – fogging graphics glitch fixed (link).
  • (Dreamcast/Compatibility) Evolution: The World of Sacred Device (UK) now renders flat shaded polygons correctly (link).
  • (Dreamcast/Compatibility) Shadow Man works now. Set Cable Type to VGA or otherwise it will crash after the Dreamcast boot screen.
  • (Dreamcast/Compatibility) NBA 2K/2K1/2K2 now work.
  • (Dreamcast/Compatibility) Napple Tale crash no longer happens after leaving the circus.
  • (Dreamcast/Compatibility) Ooga Booga now goes ingame, some issues still remain though.
  • (Dreamcast/Compatibility) Soldier Of Fortune AI bugs fixed (link).
  • (Dreamcast/Compatibility) Test Drive Le Mans/Le Mans 24 Hours now works, still some audio glitches though.
  • (Dreamcast/Compatibility) Looney Tunes Space Race now works.
  • (Dreamcast/Compatibility) Wacky Races now works, still has some graphics glitches though.
  • (Dreamcast/Compatibility) San Francisco Rush 2049 – screen display issues fixed – Screen cropped at the top (link).
  • (Dreamcast/Compatibility) Fur Fighters now goes ingame, some issues still remain though.
  • (Dreamcast/Compatibility) Twinkle Star Sprites no longer unplayably slow due to excessive logging.
  • (Naomi) Analog input implemented for games like Monkey Ball/Virtua Tennis 2.
  • (Naomi) EEPROM saving/loading implemented.
  • (Naomi/Compatibility) Hokuto No Ken / Fist Of The North Star now works.
  • (Naomi/Compatibility) King of Fighters New Wave – no longer crashes during fights, there are still display glitches though.

Also be sure to check our Youtube channel, where you can view a lot of videos on recent BeetleDC Libretro developments and more!